using System;
using Server.Items;
using Server.Network;

namespace Server.Items
{
	[FlipableAttribute(0xF47, 0xF48)]
	public class BattleAxe : BaseAxe
	{
		[Constructable]
		public BattleAxe()
			: base(0xF47)
		{
			Weight = 4.0;
			Layer = Layer.TwoHanded;
		}

		public BattleAxe(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}